Per un’introduzione all’accessibilitá
- Ciaccheri M. C. (2022). Museum Accessibility by Design.
A Systemic Approach to Organizational Change. American Alliance of Museums & Rowman & Littlefield. - Ciaccheri M. C. (2024). Musei e accessibilità. Progettare l’esperienza e le strategie. Editrice Bibliografica.
- Holmes K. (2020). Mismatch: How Inclusion Shapes Design. The MIT Press.
- Lidwell W., Holden K., and Butler J. (2010). Universal Principles of Design, Revised and Updated: 125 Ways to Enhance Usability, Influence Perception, Increase Appeal, Make BetterDesign Decisions, and Teach
through Design. Rockport Publishers. - Lupton E., Lipps a., eds. (2018). The Senses: Design beyond Vision. Princeton Architectural Press.
Roppola T. (2014). Designing for the Museum Visitor Experience. Routledge. - Sandell R., Dodd J., Garland-Thomson R. (2010). Re-Presenting Disability: Museums and the Politics of Display. Taylor & Francis, Inc.
L’accessibilitá nei luoghi della cultura e le lingue dei segni come strumento di partecipazione su base di uguaglianza
- Mibact (2016) Circolare n. 80 “Raccomandazioni in merito all’accessibilità a musei, monumenti, aree e parchi archeologici”. http://musei.beniculturali.it/notizie/notifiche/raccomandazioni-per-laccessibilita-al-patrimonio-culturale
- Mibact (2017) Piano Strategico del Turismo 2017-2022. https://www.senato.it/service/PDF/PDFServer/BGT/01000578.pdf
- European Commission (2010), European Disability Strategy 2010-2020.
https://ec.europa.eu/social/main.jsp?catId=1484&langId=en - UNCRPD (2009), Convenzione dell’Organizzazione delle Nazioni Unite (ONU) sui diritti delle persone con disabilità.
https://www.lavoro.gov.it/temi-e-priorita/disabilita-e-non-autosufficienza/focus-on/Convenzione-ONU/Documents/Convenzione%20ONU.pdf
Musei Brain-Friendly: i progetti Asba e BeWe per contribuire a generare esperienze trasformative nei visitatori e nello staff museale
- Banzi A. (2024), Il museo totale e il progetto ASBA per generare benessere psico-fisico. In Lanzinger M. Piraina D., Vanni M. (a cura di), Museologia del presente. Musei sostenibili e inclusivi si diventa. Pacini Editore.
- Supporting Wellbeing at Museums – The ASBA project. https://air.unimi.it/handle/2434/1002948
- Well-Being in the Museums: The ASBA Project Research Protocol.
https://papers.ssrn.com/sol3/papers.cfm?abstract_id=4476434
Fare partecipazione: fra tabú e rischi
- AA.VV. (2014). 10 must Reads: Inclusion. Empowering New Audiences. MuseumsEtc.
- Brook O., O’Brien D., Taylor M. (2020). Culture Is Bad for You: Inequality in the Cultural and Creative Industries. University Press.
- Hart R. A. (1992). Children’s Participation: From tokenism to citizenship, Innocenti Essay, no. 4. International
Child Development Centre. - Huybrechts L. (ed.), (2013). Participation Is Risky: Approaches to Joint Creative Processes. Valiz.
- Jancovich L., Stevenson D. (2022). Failures in Cultural Participation, Palgrave Macmillan, open access.
https://link.springer.com/book/10.1007/978-3-031-16116-2 - Schianchi M. (2012). Storia della disabilità. Dal castigo degli dèi alla crisi del welfare. Carocci.
- Shakespeare T. (2017). Disabilità e società: Diritti, falsi miti, percezioni sociali. Erickson.
- Simon N. (2010). The Participatory Museum. Museum 2.0.
Co-progettare attraverso l’apprendimento attivo
- Bottà E. (2018). User eXperience Design. Hoepli.
- Clark R., Wittrock M. C. (2000). Psychological principles in training. In Tobias S., Fletcher J. D., Training & retraining: a handbook for business, industry, government, and the military (p. 51-84). New York: Macmillan Reference USA.
- Hart R. A. (1992). Children’s Participation: From tokenism to citizenship, Innocenti Essay, no. 4, International Child Development Centre, Florence.
- Kahneman D., Tversky A. (1979). Prospect Theory: An Analysis of Decision Under Risk. Econometrica, 47(2), 263-291.
- Norman D. (1988). The Design of Everyday Things.The MIT Press.
- Norman D. (2003). Emotional Design. Basic Books.
- Prince M. (2004). Does active learning work? A review of the research. Journal of engineering education, 93(3), 223-231.
Progettare contenuti accessibili
- Wienschenk S. (2011), 100 Things Every Designer needs to know about People. Indianapolis: New Riders Publishing.
- Perondi L. (2024). L’alta leggibilità (non) esiste? Cosa significa progettare un testo graficamente inclusivo. Nomos Edizioni
- Lupton E., Lipps A. (2018). The Senses: Design beyond Vision. Hudson, NY: Princeton Architectural Press
- Clemens NJ., Vaughn S. (2023). Understandings e misunderstandings about dyslexia – in Recording Research Quarterly (vol 58 fascicolo 2 pp 181-187)
- AA.VV.(2012). Quaderno della Commissione Accessibilità – QuAM. ICOM Italia.
https://www.icom-italia.org/wp-content/uploads/2023/01/QuAM-numero1-DEF.pdf